This tutorial
is designed to be used with Paint Shop Pro ver. 7 from
Jasc.com.
By following it you will learn how to make your own
cartoon doll base body from scratch, so to speak. It
is assumed that you have a very basic knowledge of PSP
when starting this tutorial.
For this tutorial
I am using a picture of a pin-up model in a nice sitting
pose. I am not offering the picture for you to download
since it is not mine to begin with, so you will have
to find your own on the web or scan one from a magazine.
I am not copying the picture in question, I am just
using it to get a rough outline of a nice pose.
But now lets get started!
1. Open up
the picture that you want to use. A picture of a naked
or seminaked person is the easiest to use, and with
the entire figure visible.
2. Using the
crop tool
crop away all excess space around the human figure.
3. Now we are
going to resize the image to give it the right size
to work with. If you want to use your finished doll
in the Palace she can be no larger than 132 x 132 pixels.
However, if you don't want to use her in Palace you
are free to decide for yourself. Dolls come in almost
any size and shape these days. I like to be able to
use my dolls in the Palace so I make them no taller
than 132 pixels if the figure is standing at full height.
This one is sitting down so I will only make her 110
pixels tall.
4. Image>resize
and set the height to 132 pixels (or whatever you choose)
and make sure the 'maintain aspect ratio' box at the
bottom is checked to get the right width set automatically.
This is what my image looks like after resizing it:

I know it looks
small and that it's difficult to see any detail, but
don't worry, we'll magnify it when we start drawing.
5. Now make
sure your image is 16 million colours by choosing colour>increase
colour depth>16 million colours. Don't worry if the
option doesn't show up, that just means that it's already
at 16 million colours.
6. Have the
layer palette open and double click on your layer, name
it and choose 'ok'. Your image is now a raster layer.
7. Layers>new
raster layer. Name the new layer, perhaps 'doll' and
choose ok. Click on the new (top) layer once to make
it the active layer. Your layer palette should now look
something like this:

8. Now set
your foreground colour to black and then choose the
paint brush
with these settings:

9. Magnify
the image and start drawing the outline of the model.
You don't have to do it precisely, and if you think
something looks strange you can modify it slightly.
Draw everything that you can except the head. If you
have difficulties seeing what you have drawn or need
to look at it without the model behind it just turn
off the visibility on the bottom layer by clicking the
tiny glasses that you see on the layer palette. You
can also draw some lines while the model is invisible.
Just make sure that you first click on the top layer
in the layer palette to make that layer active so that
you are drawing on that layer and not the bottom one.
This is what my outline looks like with and without
the model behind it:

Notice that
I didn't finish her hands and that I didn't even attempt
to draw a head. I will do this later while shading.
10. The shading
is the next part. You can choose to copy the shading
that is already on the model. But I don't want to do
that. I feel that this is like copying too much and
I don't want to copy anything but the actual pose. To
make the doll entirely my own I will draw my own shading
using the style that I normally use. My shading technique
is not very complicated and it is not as good looking
as that of some other doll creators. It is very simple.
I use three basic colours, the darkest one for the outline,
the lightest one for the skin colour and the middle
one for the shade.
11. Now you
can start by turning off the visibility on the bottom
layer, then click the top layer once to make it active.
12. Now change
the black outline that you have drawn with the darkest
of the three shades that you want to use for the skin
of your doll. Please, go to our colour
editing tutorial # 2 to see how this is done (the
link will open in a new window).
13. Fill in
with the lightest tone that you want for the skin.
14. And finally,
draw along the outline with the medium tone, making
the shade thicker than just the one line where you think
it is appropriate.



You might notice
(well, if it is visible) that I haven't finished the
hands yet. Hands can seem quite difficult to draw, and
they are impossible to copy from a picture like this.
But the thing to remember is that cartoon dolls are
very small and the hands can look good even if you don't
add a lot of detail. Just a few lines with different
skin tone colours where you think the fingers should
be can do it.
15. The head
of cartoon dolls is larger than the head of normal people.
That is one of their charms. :o) For the head you might
want to make just a simple oval shape. You can look
at other cartoon doll heads to see how they are shaped,
or you can make your own. Not too small, not too large.
Then just shade it like the rest of the body. This is
what my finished doll looks like with head and hands
roughly drawn (I have also drawn a face on the doll
but that is purely for illustrative purposes, you can
draw the face exactly as you want):

16. Now your
doll is ready to be saved. Delete the bottom layer on
the image and save as a psp file. That way the image
is easy to open whenever you want to alter it in any
way.
You have now
created your own cartoon doll base. I'm sure that if
this was your first time it took quite a while, right?
And you probably made some mistakes along the way. There
are three things to remember whenever you make a cartoon
doll base this way: 'patience', 'practise' and the undo
button. All three are important!
(This entire
tutorial © January 19th, 2002, Guðrun Jacobsen)